Category: HowTo

Body rotation with two handed Razer Hydra and Oculus Rift

Motion sickness is one of the most important issues to solve for virtual reality. I found that in my virtual environment setup, body rotation is the most important contributor to this sickness feeling. But I found out that deducing body

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Inverse kinematics for arms in Unity Free/Indie

I have been playing and struggling with body movements the last few weeks. My body movements are mostly driven by the Razer Hydra. Recently I found out the a lot of information can be deduced from this device. I will

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