Category: HowTo

Grabbing objects with hinges – advanced VR hands

Yesterday I posted instructions on how to grab objects with your hands in Unity. This post included only the first steps. I created a video showing off the current implementation of my virtual reality hands.

Tagged with: , ,

Grabbing virtual hands in Unity

In this first post on virtual hands in Unity I will explain the basics of picking up objects. What do you need to include in your gameobjects, how to setup the colliders and make the objects follow your hands.

Tagged with: , ,

Inverse Kinematics part 2: bending the body forward based on hand positions

A couple of weeks back I wrote about inverse kinematics for the arms. I spent some time studying the principles of inverse kinematics and I used this for improving the behaviour of my virtual body by deducing the amount of

Tagged with: , ,

Body rotation with two handed Razer Hydra and Oculus Rift

Motion sickness is one of the most important issues to solve for virtual reality. I found that in my virtual environment setup, body rotation is the most important contributor to this sickness feeling. But I found out that deducing body

Tagged with: , ,

Inverse kinematics for arms in Unity Free/Indie

I have been playing and struggling with body movements the last few weeks. My body movements are mostly driven by the Razer Hydra. Recently I found out the a lot of information can be deduced from this device. I will

Tagged with: , , ,
Top