Category: HowTo

Grabbing objects with hinges – advanced VR hands

Yesterday I posted instructions on how to grab objects with your hands in Unity. This post included only the first steps. I created a video showing off the current implementation of my virtual reality hands.

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Grabbing virtual hands in Unity

In this first post on virtual hands in Unity I will explain the basics of picking up objects. What do you need to include in your gameobjects, how to setup the colliders and make the objects follow your hands.

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Inverse Kinematics part 2: bending the body forward based on hand positions

A couple of weeks back I wrote about inverse kinematics for the arms. I spent some time studying the principles of inverse kinematics and I used this for improving the behaviour of my virtual body by deducing the amount of

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Body rotation with two handed Razer Hydra and Oculus Rift

Motion sickness is one of the most important issues to solve for virtual reality. I found that in my virtual environment setup, body rotation is the most important contributor to this sickness feeling. But I found out that deducing body

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Inverse kinematics for arms in Unity Free/Indie

I have been playing and struggling with body movements the last few weeks. My body movements are mostly driven by the Razer Hydra. Recently I found out the a lot of information can be deduced from this device. I will

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