For Mecanim compatible avatars, the correct bones are detected automatically. For other avatars, the correct bone Transforms have to be assigned manually using the Bone parameters.
It is also possible to override the default bones from Mecanim with your own choice by manual assignment of the bone. To return to the default bone, it is sufficient to clear the applicable Bone parameter.
It is possible to configure the limits of movement. These values are used when Joint Limitations are enabled (coming soon).
The range of movement of each joint is shown in the scene when the applicable joint is selected.
|Show Real Objects||will show controller models of input devices where applicable.|