Head Target

Controllers

Depending on the selected Inputs in Humanoid Control, a number of Controllers are available for the Head Target. These can be individually enabled or disabled to suit your needs. For example you can disable head tracking using Kinect while still have body tracking on other parts of the body.

First Person Camera

When this controller is enabled, a camera will be attached to the head of the avatar at eye level. When virtual reality is enabled, the camera will be controlled by the headset.

Other controllers

Sub Targets

Sub targets are used in combination with facial tracking (more info will follow).

Configuration

Configuration is used in combination with facial tracking (more info will follow).

Settings

Interaction Can be set to Gaze for gaze interaction with the environment. For more information about interaction see Interaction Event System and UI.

Methods

RotationX(float angle) sets the rotation around the X axis.
RotationY(float angle) sets the rotation around the Y axis.