Keyboard/Mouse

The keyboard/mouse combination is the default controller which is used when no other controller is available. Similar to the Xbox controller, it does not provide any tracking and it only provides the basic body movements.

Prerequisites

InstantVR

Mouse/keyboard input is supported in InstantVR Free and Advanced version 1.0 and higher.

The script IVR_Traditional should be added to the character’s GameObject.

Targets

Calibration

The Tab-key can be used to perform a calibration for any available tracker.

Hand Movements

Left Hand

The left hand cannot be controlled

Right Hand
Thumb
Index finger left mouse button
Middle finger right mouse button
Ring finger right mouse button
Little finger right mouse button

Other Movements

Walking 'w'-key = forward — 's'-key = backward
Sidestepping 'a'-key = left — 'd'-key = right
Body Rotation
Controller Input 'a'-key = left — 'd'-key = right
Head Rotation mouse movements. Only when no tracker is selected for the head target.