Kinematic Physics

Kinemtic Physics

version 1.0

Adds physics interaction to kinematic rigid bodies.

The rigidbody will follow the target, but phyisics interactions like a collision with a static object will limit the following. The difference between the rigibody position and target position is translated into a force, the difference in rotation is translated into a torque.

Inspector Properties

Target target transform which represents the desires position and rotation. Scale is not supported.
Max Strength The maximum force which can be generated by this rigidbody.
Max Torque The maximum torque which can be generated by this rigidbody.
Debug Mode
Force The force generated during game play
Torque The torque generated during game play