Tag: virtual reality

How to use a custom avatar with InstantVR

InstantVR comes with a default MakeHuman avatar, but it is easy to replace this by your own custom avatar. In this post I will explain how you can do this and what you can do to get the best experience.

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Decreasing VR motion sickness with proximity based speed

The most important hurdle for virtual reality to become a big success is motion sickness. In this article I describe a technique that can decrease motion sickness when moving around using controller input. The core of the technique is that

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InstantVR demos

InstantVR Edge The following demo is the Grocery Store PUN demo from the InstantVR Edge package. It uses Photon/PUN networking to enable a multiplayer environment. Furthermore, it uses the advanced physics present in InstantVR Edge to enable collisions between the

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InstantVR: no more virtual reality without an avatar

Very few games will give you a body in virtual reality because it is so hard to make. Instant VR solves this issue and gives every VR developer easy access to fully animated avatars. Animating avatars is hard. It requires

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InstantVR 2 preview demo: full body movements with DK2 and Hydra

In the past year my primary goal was to achieve full body tracking with only 3 trackers each supporting 6 degrees of freedom. I can state now that I have reached this goal and I am so excited that I

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