Humanoid Control for Unity  v3
Public Member Functions | Public Attributes | Properties | List of all members
Passer.GameObjectEventHandlers Class Reference

Unity Inspector

A list of event handlers with GameObject parameters

This is used to implement a list of functions which should be called with a GameObject as parameter.

Inheritance diagram for Passer.GameObjectEventHandlers:
Passer.EventHandlers< GameObjectEvent >

Public Member Functions

void SetMethod (EventHandler.Type eventType, UnityAction voidAction, int index=0)
 

Public Attributes

int id
 The id of the event handler More...
 
string label
 The label or name of the Event Handlers More...
 
string tooltip
 The tooltip text for the Event Handlers More...
 
string[] eventTypeLabels
 The labels for the EventHandler.Type to use in the GUI More...
 
string fromEventLabel
 For future use... More...
 
List< T > events
 The EventHandlers More...
 

Properties

GameObject value [get, set]
 

Member Data Documentation

◆ id

int Passer.EventHandlers< T >.id
inherited

The id of the event handler

◆ label

string Passer.EventHandlers< T >.label
inherited

The label or name of the Event Handlers

◆ tooltip

string Passer.EventHandlers< T >.tooltip
inherited

The tooltip text for the Event Handlers

◆ eventTypeLabels

string [] Passer.EventHandlers< T >.eventTypeLabels
inherited

The labels for the EventHandler.Type to use in the GUI

◆ fromEventLabel

string Passer.EventHandlers< T >.fromEventLabel
inherited

For future use...

◆ events

List<T> Passer.EventHandlers< T >.events
inherited

The documentation for this class was generated from the following file: