Humanoid Control for Unity v4
Public Types | Public Member Functions | Static Public Member Functions | Public Attributes | Static Public Attributes | Protected Member Functions | Static Protected Member Functions | Protected Attributes | Properties | List of all members
Passer.Humanoid.HeadSensor Class Reference

Description

A sensor used on the head of a humanoid

Inheritance diagram for Passer.Humanoid.HeadSensor:
Passer.Humanoid.HumanoidSensor Passer.Humanoid.Tracking.Sensor Passer.Humanoid.CustomHead Passer.Humanoid.ViveTrackerHead

Public Types

enum  ID {
  Head , LeftHand , RightHand , Hips ,
  LeftFoot , RightFoot , Tracker1 , Tracker2 ,
  Tracker3 , Tracker4 , Count
}
 

Public Member Functions

virtual void CheckSensor (HeadTarget headTarget)
 
virtual void Init (HeadTarget headTarget)
 
override void Start (HumanoidControl _humanoid, Transform targetTransform)
 
void InitController (SerializedProperty sensorProp, HeadTarget target)
 
void RemoveController (SerializedProperty sensorProp)
 
override void Update ()
 Update the sensor state More...
 
virtual void CheckSensorTransform ()
 
virtual void SetSensor2Target ()
 
virtual void UpdateSensorTransformFromTarget (Transform targetTransform)
 
virtual void Stop ()
 
virtual void RefreshSensor ()
 
virtual void ShowSensor (HumanoidTarget target, bool shown)
 

Static Public Member Functions

static Vector3 InverseTransformPointUnscaled (Transform transform, Vector3 position)
 
static Rotation CalculateBoneRotation (Vector bonePosition, Vector parentBonePosition, Vector upDirection)
 

Public Attributes

Vector3 sensor2TargetPosition
 
Quaternion sensor2TargetRotation
 
DeviceView device
 The device to which the sensor belongs
 
Tracker.Status status = Tracker.Status.Unavailable
 Status of the sensor
 

Static Public Attributes

const string _name = ""
 

Protected Member Functions

virtual void CreateSensorTransform (string resourceName, Vector3 sensor2TargetPosition, Quaternion sensor2TargetRotation)
 
virtual void UpdateNeckTargetFromHead ()
 
virtual void CreateSensorTransform ()
 
void CreateSensorTransform (Transform targetTransform, string resourceName, Vector3 _sensor2TargetPosition, Quaternion _sensor2TargetRotation)
 
void RemoveSensorTransform ()
 
void UpdateSensorTransform (Tracking.Sensor sensor)
 
virtual void UpdateTargetTransform ()
 
virtual void UpdateTarget (HumanoidTarget.TargetTransform target, Transform sensorTransform)
 
virtual void UpdateTarget (HumanoidTarget.TargetTransform target, SensorComponent sensorComponent)
 
Vector3 GetTargetPosition (Transform sensorTransform)
 
Quaternion GetTargetRotation (Transform sensorTransform)
 
void UpdateSensor ()
 

Static Protected Member Functions

static Vector3 TransformPointUnscaled (Transform transform, Vector3 position)
 

Protected Attributes

Vector _localSensorPosition
 
Rotation _localSensorRotation
 
Vector _sensorPosition
 
Rotation _sensorRotation
 
float _positionConfidence
 Tracking confidence
 
float _rotationConfidence
 
Vector _sensor2TargetPosition = Vector.zero
 The position of the tracker relative to the origin of the object it is tracking
 
Rotation _sensor2TargetRotation = Rotation.identity
 

Properties

HeadTarget headTarget [get]
 
HumanoidControl humanoid [get]
 
virtual new HumanoidTracker tracker [get]
 
override string name [get]
 
Vector localSensorPosition [get]
 
Rotation localSensorRotation [get]
 
Vector sensorPosition [get]
 
Rotation sensorRotation [get]
 
float positionConfidence [get]
 
float rotationConfidence [get]
 

Member Function Documentation

◆ Start()

override void Passer.Humanoid.HeadSensor.Start ( HumanoidControl  _humanoid,
Transform  targetTransform 
)
virtual

Reimplemented from Passer.Humanoid.HumanoidSensor.

◆ Update()

override void Passer.Humanoid.HeadSensor.Update ( )
virtual

Update the sensor state

Returns
Status of the sensor after the update

Reimplemented from Passer.Humanoid.Tracking.Sensor.


The documentation for this class was generated from the following file: