Humanoid Control for Unity v4
Passer.Humanoid.HipsTarget Member List

This is the complete list of members for Passer.Humanoid.HipsTarget, including all inherited members.

_showRealObjects (defined in Passer.Target)Passer.Targetprotected
animator (defined in Passer.Humanoid.HipsTarget)Passer.Humanoid.HipsTarget
astra (defined in Passer.Humanoid.HipsTarget)Passer.Humanoid.HipsTarget
bendingFactor (defined in Passer.Humanoid.HipsTarget)Passer.Humanoid.HipsTarget
Cerebellum_UpdateTargets() (defined in Passer.Humanoid.HipsTarget)Passer.Humanoid.HipsTarget
chest (defined in Passer.Humanoid.HipsTarget)Passer.Humanoid.HipsTarget
CopyRigToTarget() (defined in Passer.Humanoid.HipsTarget)Passer.Humanoid.HipsTargetvirtual
CopyTargetToRig() (defined in Passer.Humanoid.HipsTarget)Passer.Humanoid.HipsTargetvirtual
CreateTarget(HumanoidTarget oldTarget) (defined in Passer.Humanoid.HipsTarget)Passer.Humanoid.HipsTargetstatic
custom (defined in Passer.Humanoid.HipsTarget)Passer.Humanoid.HipsTarget
DetermineSpine2HipsRotation() (defined in Passer.Humanoid.HipsTarget)Passer.Humanoid.HipsTargetprotected
DetermineTarget(HumanoidControl humanoid)Passer.Humanoid.HipsTargetstatic
DrawAvatarBone(TargetedBone bone, Vector3 direction) (defined in Passer.Humanoid.HumanoidTarget)Passer.Humanoid.HumanoidTargetstatic
DrawAvatarBone(BoneTransform bone, Vector3 direction) (defined in Passer.Humanoid.HumanoidTarget)Passer.Humanoid.HumanoidTargetstatic
DrawAvatarRig(HumanoidControl humanoid) (defined in Passer.Humanoid.HipsTarget)Passer.Humanoid.HipsTargetprotectedvirtual
DrawTarget(Confidence confidence, Transform target, Vector3 direction, float length) (defined in Passer.Humanoid.HumanoidTarget)Passer.Humanoid.HumanoidTargetstatic
DrawTargetBone(TargetedBone bone, Vector3 direction) (defined in Passer.Humanoid.HumanoidTarget)Passer.Humanoid.HumanoidTargetstatic
DrawTargetBone(TargetTransform target, Vector3 direction) (defined in Passer.Humanoid.HumanoidTarget)Passer.Humanoid.HumanoidTargetstatic
DrawTargetRig(HumanoidControl humanoid) (defined in Passer.Humanoid.HipsTarget)Passer.Humanoid.HipsTargetprotectedvirtual
DrawTensionGizmo(TargetedBone targetedBone) (defined in Passer.Humanoid.HumanoidTarget)Passer.Humanoid.HumanoidTargetprotectedvirtual
DrawTensions() (defined in Passer.Humanoid.HumanoidTarget)Passer.Humanoid.HumanoidTargetvirtual
GetDefaultBone(Animator rig, ref Transform boneTransform, Bone boneId, params string[] boneNames) (defined in Passer.Humanoid.HumanoidTarget)Passer.Humanoid.HumanoidTargetstatic
GetDefaultBone(Animator rig, ref Transform boneTransform, HumanBodyBones boneID, params string[] boneNames) (defined in Passer.Humanoid.HumanoidTarget)Passer.Humanoid.HumanoidTargetstatic
GetDefaultBone(Animator rig, ref Transform boneTransform, params string[] boneNames) (defined in Passer.Humanoid.HumanoidTarget)Passer.Humanoid.HumanoidTargetstatic
GetDefaultTarget(HumanoidControl humanoid) (defined in Passer.Humanoid.HipsTarget)Passer.Humanoid.HipsTargetvirtual
GetDefaultTargetBone(Animator rig, ref Transform boneTransform, Bone boneID, params string[] boneNames) (defined in Passer.Humanoid.HumanoidTarget)Passer.Humanoid.HumanoidTargetstatic
GetTargetBone(TorsoBones boneID) (defined in Passer.Humanoid.HipsTarget)Passer.Humanoid.HipsTarget
hips (defined in Passer.Humanoid.HipsTarget)Passer.Humanoid.HipsTarget
hipsBaseHeight (defined in Passer.Humanoid.HipsTarget)Passer.Humanoid.HipsTarget
HipsTarget() (defined in Passer.Humanoid.HipsTarget)Passer.Humanoid.HipsTarget
humanoid (defined in Passer.Humanoid.HumanoidTarget)Passer.Humanoid.HumanoidTarget
InitAvatar() (defined in Passer.Humanoid.HipsTarget)Passer.Humanoid.HipsTargetvirtual
InitComponent() (defined in Passer.Humanoid.HipsTarget)Passer.Humanoid.HipsTargetvirtual
InitializeTrackingConfidence()Passer.Humanoid.HipsTargetvirtual
InitSensors() (defined in Passer.Humanoid.HipsTarget)Passer.Humanoid.HipsTargetvirtual
IsInitialized(HumanoidControl humanoid) (defined in Passer.Humanoid.HipsTarget)Passer.Humanoid.HipsTargetstatic
kinect1 (defined in Passer.Humanoid.HipsTarget)Passer.Humanoid.HipsTarget
kinect2 (defined in Passer.Humanoid.HipsTarget)Passer.Humanoid.HipsTarget
kinect4 (defined in Passer.Humanoid.HipsTarget)Passer.Humanoid.HipsTarget
main (defined in Passer.Humanoid.HipsTarget)Passer.Humanoid.HipsTarget
MatchTargetsToAvatar() (defined in Passer.Humanoid.HipsTarget)Passer.Humanoid.HipsTargetvirtual
maxChestAngle (defined in Passer.Humanoid.HipsTarget)Passer.Humanoid.HipsTargetstatic
maxSpineAngle (defined in Passer.Humanoid.HipsTarget)Passer.Humanoid.HipsTargetstatic
NewComponent(HumanoidControl _humanoid) (defined in Passer.Humanoid.HumanoidTarget)Passer.Humanoid.HumanoidTargetvirtual
newSpineIK (defined in Passer.Humanoid.HipsTarget)Passer.Humanoid.HipsTarget
OnDrawGizmos() (defined in Passer.Humanoid.HumanoidTarget)Passer.Humanoid.HumanoidTarget
OnDrawGizmosSelected() (defined in Passer.Humanoid.HumanoidTarget)Passer.Humanoid.HumanoidTarget
optitrack (defined in Passer.Humanoid.HipsTarget)Passer.Humanoid.HipsTarget
RetrieveBones() (defined in Passer.Humanoid.HipsTarget)Passer.Humanoid.HipsTarget
SetColliderToTrigger(GameObject obj) (defined in Passer.Target)Passer.Targetstatic
SetColliderToTrigger(Rigidbody rb) (defined in Passer.Target)Passer.Targetstatic
SetRotation(Transform transform, Rotation orientation) (defined in Passer.Humanoid.HumanoidTarget)Passer.Humanoid.HumanoidTargetstatic
SetTarget(HumanoidControl humanoid, Transform targetTransform, bool isLeft) (defined in Passer.Humanoid.HipsTarget)Passer.Humanoid.HipsTargetstatic
showRealObjectsPasser.Target
spine (defined in Passer.Humanoid.HipsTarget)Passer.Humanoid.HipsTarget
spine2HipsRotation (defined in Passer.Humanoid.HipsTarget)Passer.Humanoid.HipsTarget
StartSensors() (defined in Passer.Humanoid.HipsTarget)Passer.Humanoid.HipsTargetvirtual
StartTarget() (defined in Passer.Humanoid.HipsTarget)Passer.Humanoid.HipsTargetvirtual
StopSensors() (defined in Passer.Target)Passer.Targetvirtual
ToQuaternion(Rotation orientation) (defined in Passer.Humanoid.HumanoidTarget)Passer.Humanoid.HumanoidTargetstatic
ToRotation(Quaternion quaternion) (defined in Passer.Humanoid.HumanoidTarget)Passer.Humanoid.HumanoidTargetstatic
torsoAnimatorPasser.Humanoid.HipsTarget
torsoLength (defined in Passer.Humanoid.HipsTarget)Passer.Humanoid.HipsTarget
torsoMovements (defined in Passer.Humanoid.HipsTarget)Passer.Humanoid.HipsTarget
ToVector(Vector3 vector3) (defined in Passer.Humanoid.HumanoidTarget)Passer.Humanoid.HumanoidTargetstatic
ToVector3(Vector position) (defined in Passer.Humanoid.HumanoidTarget)Passer.Humanoid.HumanoidTargetstatic
UnsetColliderToTrigger(List< Collider > colliders) (defined in Passer.Target)Passer.Targetstatic
UnsetColliderToTrigger(List< Collider > colliders, Collider collider) (defined in Passer.Target)Passer.Targetstatic
UpdateMovements(HumanoidControl humanoid) (defined in Passer.Humanoid.HipsTarget)Passer.Humanoid.HipsTargetvirtual
UpdateSensors() (defined in Passer.Humanoid.HipsTarget)Passer.Humanoid.HipsTargetprotectedvirtual
UpdateSensorsFromTarget() (defined in Passer.Humanoid.HipsTarget)Passer.Humanoid.HipsTarget
UpdateTarget() (defined in Passer.Humanoid.HipsTarget)Passer.Humanoid.HipsTargetvirtual
viveTracker (defined in Passer.Humanoid.HipsTarget)Passer.Humanoid.HipsTarget