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Humanoid Control for Unity v4
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A main tracking transform
Public Member Functions | |
virtual void | InitComponent () |
abstract void | StartTarget () |
abstract void | InitSensors () |
virtual void | StartSensors () |
virtual void | StopSensors () |
abstract void | InitializeTrackingConfidence () |
Sets the tracking confidence before all tracking information is updated More... | |
abstract void | UpdateTarget () |
Protected Member Functions | |
virtual void | UpdateSensors () |
Protected Attributes | |
bool | _showRealObjects = true |
Properties | |
virtual bool | showRealObjects [getset] |
show the target meshes | |
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pure virtual |
Sets the tracking confidence before all tracking information is updated
Implemented in Passer.Humanoid.FootTarget, Passer.Humanoid.HandTarget, Passer.Humanoid.HeadTarget, and Passer.Humanoid.HipsTarget.
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pure virtual |
Implemented in Passer.Humanoid.HeadTarget.