Category: HowTo

Yesterday I posted instructions on how to grab objects with your hands in Unity. This post included only the first steps. I created a video showing off the current implementation of my virtual reality hands.

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In this first post on virtual hands in Unity I will explain the basics of picking up objects. What do you need to include in your gameobjects, how to setup the colliders and make the objects follow your hands.

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A couple of weeks back I wrote about inverse kinematics for the arms. I spent some time studying the principles of inverse kinematics and I used this for improving the behaviour of my virtual body by deducing the amount of …

Inverse Kinematics part 2: bending the body forward based on hand positions Read More »

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Motion sickness is one of the most important issues to solve for virtual reality. I found that in my virtual environment setup, body rotation is the most important contributor to this sickness feeling. But I found out that deducing body …

Body rotation with two handed Razer Hydra and Oculus Rift Read More »

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I have been playing and struggling with body movements the last few weeks. My body movements are mostly driven by the Razer Hydra. Recently I found out the a lot of information can be deduced from this device. I will …

Inverse kinematics for arms in Unity Free/Indie Read More »

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