↓ Skip to Main Content
  • Log In
  • Asset Store
  • Purchases
  • Downloads
  • Checkout
Passer

Main Navigation

  • Products
    • Humanoid Control
      • Humanoid Control Free
      • Humanoid Control VR
      • Humanoid Control Plus
      • Humanoid Control Pro
      • Release Notes
      • Compare VR, Plus & Pro
      • Humanoid Control Demo
    • Humanoid Sites
    • Kinematics
  • Documentation
    • Pawn Control
    • Humanoid Control
      • Supported Devices
      • API
    • Kinematics
    • Generic Tools
    • InstantVR (EOL)
  • How-To’s
  • Videos
  • Demo
  • Support
    • Forums
      • Humanoid Control
      • Humanoid Sites
      • Kinematics
    • Support Portal
    • FAQ
    • Support Policy
    • Premium Support
    • Development Support
  • Contact

Category: News

Preview of interactive hands for virtual reality in Unity3d

By Pascal Serrarens Posted on May 25, 2014 Posted in News, VR Hands
Preview of interactive hands for virtual reality in Unity3d
The yellow boxes indicate the position of the handles.

This week, Passer VR released a free preview of the forthcoming VR Hand package. With this preview package you get full control of all fingers. It is possible to move and pickup objects while the hand is stopped by static …

Preview of interactive hands for virtual reality in Unity3d Read more »

Create your virtual experiences together with Passer VR

By Pascal Serrarens Posted on May 21, 2014 Posted in News Tagged with virtual reality
Create your virtual experiences together with Passer VR
Passer VR

The goal of Passer VR is to provide software components which support virtual reality developers in their quest to realize the most immersive environments possible. The current focus of Passer VR is on modelling the dynamics of the human body …

Create your virtual experiences together with Passer VR Read more »

Virtual hands and static object collisions

By Pascal Serrarens Posted on March 23, 2014 Posted in News Tagged with Hands, Razer Hydra, unity3d

In a previous article I wrote about grabbing objects and moving them around,using Unity3d in a virtual reality environment but not everything in the world can be moved around. Therefore I will be discussing how you can deal with your …

Virtual hands and static object collisions Read more »

Full Body Movement with Razer Hydra and Unity

By Pascal Serrarens Posted on December 21, 2013 Posted in News Tagged with Inverse Kinematics, Razer Hydra, unity3d, Video

This weekend I posted a video showing off the recent techniques I have implemented for body movement based on the Razer Hydra (or STEM or any other 1- or 2-point hand tracking system).

Posts navigation

Previous 1 2 3
  • My Account
  • Registration
  • Products
  • Forums
  • Videos
  • Documentation
  • Contact

MICROBLOG

  • Humanoid Control v4 Free Edition
  • Humanoid Control v4 beta available

Newsletter

Footer Menu

  • Passer VR EULA
  • Privacy Policy
© 2022 Passer | Powered by Responsive Theme