See the list of supported devices to get information on the hand target of each device.
For Mecanim compatible avatars, the correct bones are detected automatically. For other avatars, the correct bone Transforms have to be assigned manually using the Bone parameters.
It is also possible to override the default bones from Mecanim with your own choice by manual assignment of the bone. To return to the default bone, it is sufficient to clear the applicable Bone parameter.
It is possible to configure the limits of movement. These values are used when Joint Limitations are enabled.
The range of movement of each joint is shown in the scene when the applicable joint is selected.
|Show Real Objects||Will show controller models of input devices where applicable.|
|Rotation Speed Limitation||Limits the maximum rotation speed of the joints. This can result in more natural movements with optical tracking solutions.|
|Slide Prevention||Prevents movement of the foot when it is on the ground.|
|Ground Event||Use to call functions based on the foot touching the ground.|