Hand Target

→ Hand Target API

Sensors/Controllers

See the list of supported devices to get information on the hand target of each device.

Sub Targets

Thumb and Finger Curl

The current curl value of the thumb and/or fingers is found here. It is possible to control the curl value of a finger of thumb directly using the slider during play if it is not directly controlled by input or hand poses. If it is controlled by input, the current curl value can be seen here.

Configuration

Bones

For Mecanim compatible avatars, the correct bones are detected automatically. For other avatars, the correct bone Transforms can be assigned manually using the Bone parameters.

It is also possible to override the default bones from Mecanim with your own choice by manual assignment of the bone. To return to the default bone, it is sufficient to clear the applicable Bone parameter.

For the thumb and finger bones, only the first, proximal bone is needed, other child bones will be detected automatically.

Limits

For the arm bones, it is possible to configure the limits of movement. The maximum angle can be set when Joint Limitations is enabled.

Hand Pose

Shows the currently detected hand pose.

More information on hand poses can be found here.

Settings

Show Real ObjectsWill show controller models of input devices where applicable.
Rotation Speed LimitationLimits the maximum rotation speed of the joints. This can result in more natural movements with optical tracking solutions.
Touch InteractionEnables touch interaction with the environment. See Interaction.
PhysicsEnables physics for this hand. See Physics.
StrengthDetermines the strength of the hand when using physics.

Events

Pose EventUse to call functions based on the defined poses of the hand.
Touch EventUse to call functions based on the hand touching objects
Grab EventUse to call functions based on the hand grabbing objects

Tools

  • Interaction Pointer Adds a interaction pointer to the hand target. For more information about interaction see Interaction, Event System and UI.
  • Teleporter Adds a preconfigured interaction pointer to the hand target which can teleport the avatar by pointing to new positions.