||The object when it is touched by the hand.|
||The object when it is grabbed by the hand.|
||The Handle when it is grabbed by the hand.|
||The Rigidbody of the hand.|
||The other Hand Target.|
float GetFingerCurl(Finger fingerID)
Gets the curl value of an individual finger or thumb.
void SetFingerCurl(Finger finger, float curl)
Sets curl value of an individual finger or thumb.
void AddFingerCurl(Finger finger, float curl)
Adds a curl value to the current curl value of a finger or thumb.
SetFingerGroupCurl(FingerGroup group, float curl)
Sets the curl value for a group of fingers simultaneously.
void SetPose(Pose pose, float weight = 1)
Sets the pose of the hand, optionally using a weight for the pose. The existing pose will be updated accordingly. See Hand Poses.
void Vibrate(float strength)
Vibrates the controller if a controller with vibration support is active.