Head Target

Controllers

Depending on the selected Inputs in Humanoid Control, a number of Controllers are available for the Head Target. These can be individually enabled or disabled to suit your needs. For example you can disable head tracking using Kinect while still have body tracking on other parts of the body.

First Person Camera

When this controller is enabled, a camera will be attached to the head of the avatar at eye level. When virtual reality is enabled, the camera will be controlled by the headset.

The microphone can be used to measure audio energy.

Other controllers

Sub Targets

Sub targets are used in combination with facial tracking. Depending on the tracking device, additional facial target can be tracked and used.

When the microphone has been enabled, the Audio Energy will show the received volume of sound.

Configuration

Configuration is used in combination with facial tracking.

Tools

  • Interaction Pointer Adds a gaze interaction pointer to the head target. For more information about interaction see Interaction, Event System and UI.
  • Teleporter Adds a preconfigured gaze interaction pointer to the head target which can teleport the avatar by pointing to new positions.

 

Methods

RotationX(float angle) sets the rotation around the X axis.
RotationY(float angle) sets the rotation around the Y axis.