Face Tracking (Pro)

Face Tracking is supported using Apple ARKit, Microsoft Kinect 2, Intel RealSense and Tobii Eyetracking (eye tracking only).

Configuration

Humanoid Control tries to recognize supported facial bones automatically. You can check the facial bone configuration in the scene editor like is shown above.

Additionally, facial bones can be checked and edited in the Head Target Configuration section.

In the editor, blendshapes can be selected in the Head Target Configuration. for parts of the face using the drop-down parameters. Bones and blendshapes can be used side-by-side.

The facial bones and blendshapes can be used by the face tracking options (like Kinect 2 or Apple ARKit) or face expressions to drive the face.