Head Input

The Head Input script can be used to assign functions to various status events. It is possible to call functions on the components of GameObjects, to change parameters of the Humanoid Animator or to trigger PlayMaker events.

Information on the use of there inputs can be found on the Input page.


Two events have been implemented for head input.

  • Audio is generating events based on the microphone input level. The Audio Trigger Level determines when boolean of void functions are called. When the audio level is above the trigger level, the boolean argument is true or the void function is called.
  • Blink This is true when the player blinks with the eyes. This is specifically useful for devices with blink detection.