PlayMaker

Humanoid Actions

HumanoidMove

Avatar walking movement

Game ObjectThe Humanoid GameObject to move.
Move VectorThe movement vector. Always local space and per second.
HumanoidRotate

Avatar rotation

Game ObjectThe HumanoidControl gameObject to rotate.
AngleThe rotation angle. Always over up(=Y) axis and per second.
CharacterCollision

Sends an Event when the avatar collides with the environment.

Game ObjectThe Humanoid gameObject of the avatar who may collide.
Collision Start EventEvent to send when the avatar collides.
Collision End EventEvent to send when the avatar no longer collides.
Store ResultSet to True when the avatar collides.
GetBoneInformation

Get limb information.

Game ObjectThe HumanoidControl character.
BoneWhich body bone?
PositionThe bone position.
RotationThe bone rotation.
Every FrameRepeat every frame. Typically this would be set to True.

Humanoid Hand Actions

Get Hand Pose

Gets the hand pose.

Hand ObjectThe Hand Target of the humanoid.
Thumb CurlThe amount the thumb is bent.
Index CurlThe amount the index finger is bent.
Middle CurlThe amount the middle finger is bent.
Ring CurlThe amount the ring finger is bent.
Little CurlThe amount the little finger is bent.
Every FrameRepeat every frame. Typically this would be set to True.
Set Hand Pose

Sets the hand pose.

Hand ObjectThe Hand Target of the humanoid.
Thumb CurlThe amount the thumb is bent.
Index CurlThe amount the index finger is bent.
Middle CurlThe amount the middle finger is bent.
Ring CurlThe amount the ring finger is bent.
Little CurlThe amount the little finger is bent.
Get Grabbed Object

Gets object grabbed by the hand (if any).

Hand ObjectThe Hand Target of the humanoid.
Grabbed ObjectThe object grabbed by the hand (if any).

Controller Input

It is also possible to trigger PlayMaker actions using the controller input. More information on controller input is found here.