PlayMaker

Humanoid Actions

HumanoidMove

Avatar walking movement

Game Object The Humanoid GameObject to move.
Move Vector The movement vector. Always local space and per second.
HumanoidRotate

Avatar rotation

Game Object The HumanoidControl gameObject to rotate.
Angle The rotation angle. Always over up(=Y) axis and per second.
CharacterCollision

Sends an Event when the avatar collides with the environment.

Game Object The Humanoid gameObject of the avatar who may collide.
Collision Start Event Event to send when the avatar collides.
Collision End Event Event to send when the avatar no longer collides.
Store Result Set to True when the avatar collides.
GetBoneInformation

Get limb information.

Game Object The HumanoidControl character.
Bone Which body bone?
Position The bone position.
Rotation The bone rotation.
Every Frame Repeat every frame. Typically this would be set to True.

Humanoid Hand Actions

Get Hand Pose

Gets the hand pose.

Hand Object The Hand Target of the humanoid.
Thumb Curl The amount the thumb is bent.
Index Curl The amount the index finger is bent.
Middle Curl The amount the middle finger is bent.
Ring Curl The amount the ring finger is bent.
Little Curl The amount the little finger is bent.
Every Frame Repeat every frame. Typically this would be set to True.
Set Hand Pose

Sets the hand pose.

Hand Object The Hand Target of the humanoid.
Thumb Curl The amount the thumb is bent.
Index Curl The amount the index finger is bent.
Middle Curl The amount the middle finger is bent.
Ring Curl The amount the ring finger is bent.
Little Curl The amount the little finger is bent.
Get Grabbed Object

Gets object grabbed by the hand (if any).

Hand Object The Hand Target of the humanoid.
Grabbed Object The object grabbed by the hand (if any).

Controller Input

It is also possible to trigger PlayMaker actions using the controller input. More information on controller input is found here.