Intel Realsense

Intel Realsense supports facial tracking.



Intel Realsense is not supported in InstantVR

Humanoid Control

Intel RealSense is supported in Humanoid Control Pro.


Intel Realsense F200 and SR300 are supported.


Intel RealSense SDK needs to be installed.

Operating System

Microsoft Windows is required.


Intel RealSense Support needs to be enabled in Edit Menu->Preferences->Humanoid->Intel RealSense Support.

Disabling Intel RealSense Support ensures that no code related to the RealSense is included in the build.


To enable tracking with Intel RealSense for an avatar, Intel RealSense needs to be enabled in the Humanoid Control component.

The Intel RealSense (Transform) is a reference to the Transform in the scene representing the RealSense camera. This GameObject is found as a child of the Real World GameObject and is only visible in the scene when Humanoid Control->Settings->Show Real Objects has been enabled.

The Intel RealSense (Transform) can be used to change the position of the tracking relative to the player in the scene.

Head Target

Head, Face and Eye tracking can be enabled separately on the head target.

Two options are available for rotational head tracking:

  • XY: which only rotates the head around the X and Y axis and therefore keeps the horizon horizontal
  • XYZ: full three degrees of freedom tracking.

In both options, full positional tracking of the head within the range of the camera is supported.

Note that you may need to configure the facial bones in Head Target Configuration section in order to get Face Tracking working.