The keyboard/mouse combination is the default controller which is used when no other controller is available. Similar to the Xbox controller, it does not provide any tracking and it only provides the basic body movements.
Mouse/keyboard input is supported in InstantVR Free and Advanced version 1.0 and higher.
The script IVR_Traditional should be added to the character’s GameObject.
The Tab-key can be used to perform a calibration for any available tracker.
The left hand cannot be controlled
|Index finger||left mouse button|
|Middle finger||right mouse button|
|Ring finger||right mouse button|
|Little finger||right mouse button|
|Walking||‘w’-key = forward — ‘s’-key = backward|
|Sidestepping||‘a’-key = left — ‘d’-key = right|
|Controller Input||‘a’-key = left — ‘d’-key = right|
|Head Rotation||mouse movements. Only when no tracker is selected for the head target.|