Implements the handling of the head input from the various input controllers. This functions should be set on a target and will update its transform. Inspector Properties Body Sideis this the left or right foot?ControllerWhich controllers are enabled.– KinectMicrosoft kinect. Rotation is not supported
IVR_Walking version 3.2 This function implements walking around using input controllers like an Xbox controller, keyboard input or Razer Hydra. Inspector Properties Walkingis forward / backward walking enabled?Walking Speedsets the walking speed.1 = normal speed2 = double speed0.5 = half speed etc.At higher values the leg animation will look strange.Sidesteppingis left / right sidestepping enabled?Rotatingis...
Implements the handling of the avatar as a whole including translation and rotation of the body. Inspector Properties IVRthe Instant VR script
Kinemtic Physics version 1.0 Adds physics interaction to kinematic rigid bodies. The rigidbody will follow the target, but phyisics interactions like a collision with a static object will limit the following. The difference between the rigibody position and target position is translated into a force, the difference in rotation is translated into a torque. Inspector...
IVR_Body Movements Version: 3.1 The Body Movements implements the full body procedural animation based on various inverse kinematics techniques. The script is editor enabled so that the body positions are updated even which you move the InstantVR targets in the editor during design. The script can be disabled so that body movements are no longer...
This function is attached to grabbed objects. It will make sure the object is following the hand and it contains functions for trasnforming the object from a non-kinematic rigidbody to a kinematic rigidbody. Inspector Properties Handthe Hand Movements object of the hand holding the object (Read Only) Functions GrabbedUpdatemoves the rigidbody to match the hand...
Implements the handling of the hand input from the various input controllers. This functions should be set on a target and will update its transform. Inspector Properties Body SideWhich hand is controlled by this targetInputLow level input values (see also InstantVR – Input)– Stick HorizontalAnalog stick horizontal value– Stick VerticalAnalog stick vertical value– Stick ButtonAnalog...
This function defines the position and rotation of the object when it is grabbed. Inspector Properties Rangethe range within this function will snap the rotation and position to the handles' transform Additional Script Variables Positionadditional delta which can be used to position the handleRotationadditional delta which can be used to rotate the handle
IVR_Hand Movements version 3.1 This function animates the hand and implements grabbing objects Inspector Properties Thumb InputThe bending of the thumb. 1 = maximal bendIndex InputThe bending of the index finger. 1 = maximal bendMiddle InputThe bending of the middle finger. 1 = maximal bendRing InputThe bending of the ring finger. 1 = maximal bendLittle
Implements the handling of the head input from the various input controllers. This functions should be set on a target and will update its transform. Inspector Properties ControllerWhich controllers are enabled. The order in which the controllers are listed determine the priority. For example: the Oculus Rift is chosen above the Kinect– RiftOculus Rift– KinectMicrosoft...
Implements the tracking of the hips. Only positional tracking is supported at the moment. Inspector Properties ControllerWhich controllers are enabled.– KinectMicrosoft kinect. Rotation is not supported
InstantVR version 3.1 The main function which configures the avatar. This script will add the Body Movements script and a Rigidbody to the avatar. It will also add the VR Hand script and a Rigidbody to the hands of the avatar. This function also replaces the former 'Input Controller' and 'Walking' functions. Inspector Properties Head...