Function descriptions

Foot Controller

Implements the handling of the head input from the various input controllers. This functions should be set on a target and will update its transform. Inspector Properties Body Side is this the left or right foot? Controller Which controllers are enabled. - Kinect Microsoft kinect. Rotation is not supported  

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Walking

IVR_Walking version 3.2 This function implements walking around using input controllers like an Xbox controller, keyboard input or Razer Hydra. Inspector Properties Walking is forward / backward walking enabled? Walking Speed sets the walking speed.1 = normal speed 2 = double speed 0.5 = half speed etc.At higher values the leg animation will look strange....

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Targets Controller

Implements the handling of the avatar as a whole including translation and rotation of the body. Inspector Properties IVR the Instant VR script  

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Kinematic Physics

Kinemtic Physics version 1.0 Adds physics interaction to kinematic rigid bodies. The rigidbody will follow the target, but phyisics interactions like a collision with a static object will limit the following. The difference between the rigibody position and target position is translated into a force, the difference in rotation is translated into a torque. Inspector...

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Body Movements

IVR_Body Movements Version: 3.1 The Body Movements implements the full body procedural animation based on various inverse kinematics techniques. The script is editor enabled so that the body positions are updated even which you move the InstantVR targets in the editor during design. The script can be disabled so that body movements are no longer...

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Grabbed Rigidbody

This function is attached to grabbed objects. It will make sure the object is following the hand and it contains functions for trasnforming the object from a non-kinematic rigidbody to a kinematic rigidbody. Inspector Properties Hand the Hand Movements object of the hand holding the object (Read Only) Functions GrabbedUpdate movesĀ  the rigidbody to match...

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Hand Controller

Implements the handling of the hand input from the various input controllers. This functions should be set on a target and will update its transform. Inspector Properties Body Side Which hand is controlled by this target Input Low level input values (see also InstantVR - Input) - Stick Horizontal Analog stick horizontal value - Stick...

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Hand Handle

This function defines the position and rotation of the object when it is grabbed. Inspector Properties Range the range within this function will snap the rotation and position to the handles' transform Additional Script Variables Position additional delta which can be used to position the handle Rotation additional delta which can be used to rotate...

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Hand Movements

IVR_Hand Movements version 3.1 This function animates the hand and implements grabbing objects Inspector Properties Thumb Input The bending of the thumb. 1 = maximal bend Index Input The bending of the index finger. 1 = maximal bend Middle Input The bending of the middle finger. 1 = maximal bend Ring Input The bending of...

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Head Controller

Implements the handling of the head input from the various input controllers. This functions should be set on a target and will update its transform. Inspector Properties Controller Which controllers are enabled. The order in which the controllers are listed determine the priority. For example: the Oculus Rift is chosen above the Kinect - Rift...

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Hip Controller

Implements the tracking of the hips. Only positional tracking is supported at the moment. Inspector Properties Controller Which controllers are enabled. - Kinect Microsoft kinect. Rotation is not supported

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InstantVR

InstantVR version 3.1 The main function which configures the avatar. This script will add the Body Movements script and a Rigidbody to the avatar. It will also add the VR Hand script and a Rigidbody to the hands of the avatar. This function also replaces the former 'Input Controller' and 'Walking' functions. Inspector Properties Head...

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