Implements the handling of the head input from the various input controllers. This functions should be set on a target and will update its transform.
|Controller||Which controllers are enabled. The order in which the controllers are listed determine the priority. For example: the Oculus Rift is chosen above the Kinect|
|– Rift||Oculus Rift|
|– Kinect||Microsoft kinect. Rotation is not supported|
|– Stick Right||Razer Hydra & Xbox 360 right stick|
|– Stick Left||Razer Hydra & Xbox 360 left stick|
Additional Script Variables
|Activated||Is the tracking of the target currently active?|