Adds physics interaction to kinematic rigid bodies.
The rigidbody will follow the target, but phyisics interactions like a collision with a static object will limit the following. The difference between the rigibody position and target position is translated into a force, the difference in rotation is translated into a torque.
|Target||target transform which represents the desires position and rotation. Scale is not supported.|
|Max Strength||The maximum force which can be generated by this rigidbody.|
|Max Torque||The maximum torque which can be generated by this rigidbody.|
|Force||The force generated during game play|
|Torque||The torque generated during game play|