Kinematic Physics

Kinemtic Physics

version 1.0

Adds physics interaction to kinematic rigid bodies.

The rigidbody will follow the target, but phyisics interactions like a collision with a static object will limit the following. The difference between the rigibody position and target position is translated into a force, the difference in rotation is translated into a torque.

Inspector Properties

Targettarget transform which represents the desires position and rotation. Scale is not supported.
Max StrengthThe maximum force which can be generated by this rigidbody.
Max TorqueThe maximum torque which can be generated by this rigidbody.
Debug Mode
ForceThe force generated during game play
TorqueThe torque generated during game play