Kinematic Physics
Kinemtic Physics
version 1.0
Adds physics interaction to kinematic rigid bodies.
The rigidbody will follow the target, but phyisics interactions like a collision with a static object will limit the following. The difference between the rigibody position and target position is translated into a force, the difference in rotation is translated into a torque.
Inspector Properties
Target | target transform which represents the desires position and rotation. Scale is not supported. |
Max Strength | The maximum force which can be generated by this rigidbody. |
Max Torque | The maximum torque which can be generated by this rigidbody. |
Debug Mode
Force | The force generated during game play |
Torque | The torque generated during game play |