Pawn Control

Getting Started

A Pawn is a character in a scene which can interact with its surroundings.Usually the Pawn is controlled by player input. The best way to start is to create a GameObject with a Unity Character Controller first and add a Pawn Control component to it: Note that the origin of a character controller is in...

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Pawn Control

The Pawn Control component gives control to the pawn as a whole. It can be accompanied by a Camera Target and Controller Targets. Character Controller Pawn can optionally work together with a Character Controller which then implements the collisions of the Pawn. Targets Pawn control can have up to three targets which give access to...

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