An Handle can be used to give direction on how an object can be grabbed. A sword is usually grabbed by the hilt, a gun by the grip.
When a Rigidbody with a Hadle is grabbed, the Rigidbody will move into the hand such that the Handle will fit in the palm of the hand.
When a static object with a Handle is grabbed, the hand itself will move such that the Handle fits in the palm of the hand.
The handle is visualized in the scene view using a yellow cuboid.
An handle has the following properties:
|Position||The local position of the handle.|
|Rotation||The local rotation in euler angles of the handle.|
|Hand||Sets which hand can grab the handle. Some handles may only be grabbed by the left or right hand.|
|Grab Type||The Default Grab is the Bar Grab. If No Grab is selected the object cannot be grabbed.|
|Range||The range within the handle will work. Outside this range normal grabbing is used.|
|Hand Pose||The Hand Pose which will be active while the Handle is grabbed.|
|Hand Target||When the Handle is grabbed this will contain the Hand Target of the grabbing hand. When the Hand Target of a Handle is set in the editor while editing the scene the applicable hand will try to grab the Handle.|