<span itemprop="name">Kinematics</span>

Kinematics is physics without the complexity. You can define how objects can move and the engine will take care of this.

The main difference with physics is the dynamics: things like forces and mass are not supported. But leaving this out makes it all more predictable and easier to use.

See documentation here.

Passer Kinematics is published under the CC BY-NC 4.0 license.