Humanoid Control is the next generation of human character control. It will provide you with an effortless setup for having animated characters in your environments. Thanks to the full physics implementation these avatars will be able to do whatever you can do in real life: open doors, operate levers, using tools in a natural way. User interfaces can be controlled using input controllers, by gazing, touching or pointing, providing maximum flexibility to interact with your environments.
Depending on the package, Humanoid Control supports a wide range of input devices, ranging from game controllers and Google Cardboard to motion capture devices like Perception Neuron and OptiTrack in the Pro version of Humanoid Control. All types of avatars can be supported with built-in support for Unity Mecanim, MCS/Morph3D and UMA and a customize option to support non-standard humanoid rigs like avatars with just a floating head and hands.