Release Notes

Version 2.0.3

  • SteamVR now recognizes left/right controllers for Oculus and Mixed Reality
  • Interaction now provides pointerCurrentRaycast info for physics interaction
  • Changed SteamVR Menu button from Controller.Option to Controller.ButtonOne
  • Added beta Pupil Labs eye tracking support (Pro)
  • Added beta Orbbec tracking support (VR Plus & Pro)
  • New Spine IK (beta, check Hips Target with Inspector in Debug mode)
  • Walking animation with leg crossing prevention
  • Face bone position for bones not parented to the head or jaw bones
  • InteractionPointer only clicks once
  • Face gaze direction
  • Solved build errors for UWP platform
  • Changing avatars
  • Fixed Leap Motion put on camera when VR is disabled
  • Debouncing of touch events
  • Selection of PlayMaker events in the Input components
  • Fixed SteamVR Controller haptics
  • Fixed PlayMaker Events
  • Improved two-handed grab
  • Improved Mixed Reality tracking

Version 2.0.1

  • Drawing of Target rig
  • Arm Joint limitations in editor
  • Non-stretching arms in editor
  • Invalid cast error for Kinect
  • Error with Kinect disabled with Face Tracking
  • Error with OptiTrack disabled
  • Disabled the (still) useless animation options on head target
  • Leap Motion camera is always on first person camera

Version 2.0.0

  • New Hand Pose
  • New joint limitations
  • Avatar posing in the editor
  • Bezier ray interaction
  • (Pro) New Face Expressions
  • (Pro) OptiTrack rigidbody target tracking

Version 1.3.5

  • Added missing Tools folder

Version 1.3.4

  • Torso Rotation improvements
  • Vive Trackers no longer drift away when losing tracking
  • Oculus issue in Unity 2017.2+
  • Mixed Reality issue in Unityy 2017.2+
  • Added Avatar Manger

Version 1.3.3

  • Gear VR controller left hand movements
  • Improved Gear VR Controller arm movements
  • Hips Target Animator Enabled value not persistent
  • With Hips Animator neck could turn more than 90 degrees
  • Foot Input Hit Ground was triggered only once
  • Rotational tracking issue on foot and hand targets.
  • Fixed rotational head tracking deviation

Version 1.3.2

  • Added Audio Source support of headTarget for audio energy
  • Humanoid and Target preset targets are back in Controller/Hand/Foot Input
  • Added buttons for adding Gaze/Pointing Interaction
  • Fixed rotated torso when Humanoid Y rotation is not 0
  • Fixed gaze interaction not updating focus point
  • Fixed RealSense head tracking

Version 1.3.1

  • Fixed disabled GameObjects in demo scene

Version 1.3.0

Version 1.2.4

  • Fixed avatar pose issues when scaling or changing the avatar
  • New Foot Event Input
  • Fixed Hand Targets cannot be cleared
  • Fixed upper legs not moving
  • Fixed missing Kinect DLL
  • Removed dependency on OVRUtilities

Version 1.2.3

  • Grabbing objects in editor mode
  • Fixed interaction
  • Fixed Kinect foot tracking
  • Fixed arm movements when avatar is not in T-Pose
  • Fixed Oculus sensor and touch positions not accurate
  • Fixed disabling tracking devices during play

Version 1.2.2

  • New Photon networking implementation

Version 1.2.1

  • Fixes for Vive Trackers

Version 1.2.0

  • New Unet networking implementation
  • Improved Vive Trackers-Leap fusion

Version 1.1.7

  • Collision detection improvements
  • Optimization Neuron-Kinect fusion

Version 1.1.6

  • Humanoid Control can now be placed in a different location in the project
  • Networking fixes

Version 1.1.5

  • Unity Networking picking up objects fixed
  • Neuron Sensor fusion improvements
  • Leap Motion tracking improvements
  • Kinect Face jaw tracking improvements

Version 1.1.4

  • Collisions not working after a while
  • Improved Vive Tracker body position detection
  • Improved OptiTrack support
  • Shoulder and chest movement improvements

Version 1.1.3

  • Fixed compilation errors for SteamVR

Version 1.1.2

  • NetworkingStarter for Unet has now a local OwnServer option
  • (Pro) OptiTrack support
  • Additional checks whether avatar can be used
  • Make sure the avatar is at the same location as the tracking
  • Fixed Leap Motion tracking in Networking
  • Networking sendrate could not be changed for prefab instances
  • Interaction Module throws error when no finger bones are present
  • Hand Input could not be changed for prefab instances

Version 1.1.1

  • Fixed error in Face Tracking

Version 1.1

  • New, flexible Interaction Module
  • New Hand Input script
  • Face Control option (beta)
  • Tobii Tracking option (alpha)
  • Gear VR Controller improvements with new arm model
  • Foot animation improvements
  • Fixed collisions

Version 1.0

  • Initial Release