Release Notes v1.1

Version 1.1.7

  • Collision detection improvements
  • Optimization Neuron-Kinect fusion

Version 1.1.6

  • Humanoid Control can now be placed in a different location in the project
  • Networking fixes

Version 1.1.5

  • Unity Networking picking up objects fixed
  • Neuron Sensor fusion improvements
  • Leap Motion tracking improvements
  • Kinect Face jaw tracking improvements

Version 1.1.4

  • Collisions not working after a while
  • Improved Vive Tracker body position detection
  • Improved OptiTrack support
  • Shoulder and chest movement improvements

Version 1.1.3

  • Fixed compilation errors for SteamVR

Version 1.1.2

  • NetworkingStarter for Unet has now a local OwnServer option
  • (Pro) OptiTrack support
  • Additional checks whether avatar can be used
  • Make sure the avatar is at the same location as the tracking
  • Fixed Leap Motion tracking in Networking
  • Networking sendrate could not be changed for prefab instances
  • Interaction Module throws error when no finger bones are present
  • Hand Input could not be changed for prefab instances

Version 1.1.1

  • Fixed error in Face Tracking

Version 1.1.0

  • New, flexible Interaction Module
  • New Hand Input script
  • Face Control option (beta)
  • Tobii Tracking option (alpha)
  • Gear VR Controller improvements with new arm model
  • Foot animation improvements
  • Fixed collisions