Release Notes v1.1
Version 1.1.7
- Collision detection improvements
- Optimization Neuron-Kinect fusion
Version 1.1.6
- Humanoid Control can now be placed in a different location in the project
- Networking fixes
Version 1.1.5
- Unity Networking picking up objects fixed
- Neuron Sensor fusion improvements
- Leap Motion tracking improvements
- Kinect Face jaw tracking improvements
Version 1.1.4
- Collisions not working after a while
- Improved Vive Tracker body position detection
- Improved OptiTrack support
- Shoulder and chest movement improvements
Version 1.1.3
- Fixed compilation errors for SteamVR
Version 1.1.2
- NetworkingStarter for Unet has now a local OwnServer option
- (Pro) OptiTrack support
- Additional checks whether avatar can be used
- Make sure the avatar is at the same location as the tracking
- Fixed Leap Motion tracking in Networking
- Networking sendrate could not be changed for prefab instances
- Interaction Module throws error when no finger bones are present
- Hand Input could not be changed for prefab instances
Version 1.1.1
- Fixed error in Face Tracking
Version 1.1.0
- New, flexible Interaction Module
- New Hand Input script
- Face Control option (beta)
- Tobii Tracking option (alpha)
- Gear VR Controller improvements with new arm model
- Foot animation improvements
- Fixed collisions