Release Notes v3.2

Features

  • Antilatency support
  • Vive Hand Tracking support
  • Unity XR support for unity 2020.1+

Note: The minimum Unity version has been changed to version 2017.4.

Version 3.2 beta 14

  • Leap Motion v4.5 support
  • Removed the need for Azure Kinect dlls in package
  • Hi5 Glove rotation for rotating humanoid
  • Hi5 Right hand thumb pose

Version 3.2 beta 13

  • Remote humanoid hips pose
  • Cardboard head tracking fix
  • Azure Kinect experimental support added
  • Experimental 3D Photon Voice support added
  • Finger curl values
  • Hi5 + Vive Tracker support
  • Added Collision Fader setting on Head Target
  • Mechanical Joint spinning
  • Avatar support

Version 3.2 beta 12

  • UnityXR support now for Unity 2019.3+
  • Photon PUN networking
  • Mechanical Joint stability
  • ShootingRange + ObjectTable demo scenes added
  • Added Hand Grab, Touch and Trigger interfaces
  • Fixed errors on Humanoid Prefab in Unity 2018.3+
  • Oculus Controller error fix when used without humanoid
  • Oculus Hand Tracking sync with Photon Pun
  • Foot animator not stepping directly at start
  • Foot sometimes stepping on the avatar’s hand
  • Disabled Foot Slide Prevention on Humanoid prefabs

Version 3.2 beta 11

  • Added AnimationParameter option in ControllerInput
  • Editor Posing fixes
  • Finger Movements setting in Controller Input
  • Vive Hand Tracking position
  • Added NonKinematicRigidbody physics option for Hand Target
  • Automatic preferences
  • Added InsideCollider Event to Head

Version 3.2 beta 10

  • Vive Hand Tracking
  • Oculus haptics fix
  • Use procedural animation when animator is not playing clip

Version 3.2 beta 9

  • Pun Networking about IPawnNetworking error fix
  • OpenVR error fix when building
  • Added leg length corrrection for use with animations
  • Added support for animation network sync
  • Network sync improvements
  • Added primary target for humanoids
  • Oculus Hand skeleton using humanoid showRealObjects
  • OpenVR hand skeleton respecting preferences
  • Added check on Hi5 Plugin availability

Version 3.2 beta 8

  • Oculus Quest Hand Tracking fix
  • Hi5 preferences support
  • Jumping for humanoids
  • Stability when holding heavy rigidbodies
  • Grabbing static handles
  • Grabbing rigidbody with joint without handle
  • Right hand pose detection
  • Interaction Pointer improvements
  • Pose Event calling functions with Pose parameters

Version 3.2 beta 7

  • Teleport Target fix
  • Photon PUN sync grabbed objects
  • Remote Hand Pose for Handles
  • Calibration improvements
  • Hi5 overstretch protection
  • Antilatency 3DOF hand with arm model
  • OpenVR controller input when using skeletal input

Version 3.2 beta 5

  • Leap Motion desktop mode
  • Twisted body with Antilatency
  • Added MouseInput and KeyboardInput
  • Updated Controller Input labels for VR
  • Drift with Antilatency HMD tracking
  • Experimental Antilatency foot tracking

Version 3.2 beta 4

  • Fixed Photon PUN errors
  • Orbbec Astra SDK v2.1.0 support
  • OpenVR haptics

Version 3.2 beta 3

  • Antilatency sensor objects position fix
  • Antilatency sensor multiplicating when show real objects is disabled
  • Added extra checks on the HumanoidPlayer having the right components
  • Finger movements in networking
  • Remote Humanoid’s hips sync
  • Head/Hand/Foot Target Events
  • Foot animation unexpected forward motion correction
  • LetGo Rigidbody velocity
  • Thumb movement when using OpenVR
  • Unity XR improvements

Version 3.2 beta 2

  • Fixed Error when building for Antilatency
  • Antilatency tracking improvements

Version 3.2 beta 1

Known issues:

  • Pure Antilatency headset tracking is not accurate
  • Antilatency hand tracking is not synchronised across the network.