Release Notes v3.2
Features
- Antilatency support
- Vive Hand Tracking support
- Unity XR support for unity 2020.1+
Note: The minimum Unity version has been changed to version 2017.4.
Version 3.2 beta 14
- Leap Motion v4.5 support
- Removed the need for Azure Kinect dlls in package
- Hi5 Glove rotation for rotating humanoid
- Hi5 Right hand thumb pose
Version 3.2 beta 13
- Remote humanoid hips pose
- Cardboard head tracking fix
- Azure Kinect experimental support added
- Experimental 3D Photon Voice support added
- Finger curl values
- Hi5 + Vive Tracker support
- Added Collision Fader setting on Head Target
- Mechanical Joint spinning
- Avatar support
Version 3.2 beta 12
- UnityXR support now for Unity 2019.3+
- Photon PUN networking
- Mechanical Joint stability
- ShootingRange + ObjectTable demo scenes added
- Added Hand Grab, Touch and Trigger interfaces
- Fixed errors on Humanoid Prefab in Unity 2018.3+
- Oculus Controller error fix when used without humanoid
- Oculus Hand Tracking sync with Photon Pun
- Foot animator not stepping directly at start
- Foot sometimes stepping on the avatar’s hand
- Disabled Foot Slide Prevention on Humanoid prefabs
Version 3.2 beta 11
- Added AnimationParameter option in ControllerInput
- Editor Posing fixes
- Finger Movements setting in Controller Input
- Vive Hand Tracking position
- Added NonKinematicRigidbody physics option for Hand Target
- Automatic preferences
- Added InsideCollider Event to Head
Version 3.2 beta 10
- Vive Hand Tracking
- Oculus haptics fix
- Use procedural animation when animator is not playing clip
Version 3.2 beta 9
- Pun Networking about IPawnNetworking error fix
- OpenVR error fix when building
- Added leg length corrrection for use with animations
- Added support for animation network sync
- Network sync improvements
- Added primary target for humanoids
- Oculus Hand skeleton using humanoid showRealObjects
- OpenVR hand skeleton respecting preferences
- Added check on Hi5 Plugin availability
Version 3.2 beta 8
- Oculus Quest Hand Tracking fix
- Hi5 preferences support
- Jumping for humanoids
- Stability when holding heavy rigidbodies
- Grabbing static handles
- Grabbing rigidbody with joint without handle
- Right hand pose detection
- Interaction Pointer improvements
- Pose Event calling functions with Pose parameters
Version 3.2 beta 7
- Teleport Target fix
- Photon PUN sync grabbed objects
- Remote Hand Pose for Handles
- Calibration improvements
- Hi5 overstretch protection
- Antilatency 3DOF hand with arm model
- OpenVR controller input when using skeletal input
Version 3.2 beta 5
- Leap Motion desktop mode
- Twisted body with Antilatency
- Added MouseInput and KeyboardInput
- Updated Controller Input labels for VR
- Drift with Antilatency HMD tracking
- Experimental Antilatency foot tracking
Version 3.2 beta 4
- Fixed Photon PUN errors
- Orbbec Astra SDK v2.1.0 support
- OpenVR haptics
Version 3.2 beta 3
- Antilatency sensor objects position fix
- Antilatency sensor multiplicating when show real objects is disabled
- Added extra checks on the HumanoidPlayer having the right components
- Finger movements in networking
- Remote Humanoid’s hips sync
- Head/Hand/Foot Target Events
- Foot animation unexpected forward motion correction
- LetGo Rigidbody velocity
- Thumb movement when using OpenVR
- Unity XR improvements
Version 3.2 beta 2
- Fixed Error when building for Antilatency
- Antilatency tracking improvements
Version 3.2 beta 1
Known issues:
- Pure Antilatency headset tracking is not accurate
- Antilatency hand tracking is not synchronised across the network.