Release Notes v3.3

Features

  • (Pro) Azure Kinect support

Version 3.3.5

  • Voice Network is only added when a NetworkingStarter is present in the scene
  • Improved teleport target with a pose
  • Fixed animation parameter support
  • Fixed Kinect2 issue when using Unity XR
  • Leap Motion tracking with Unity XR
  • Body Hands/Foot posing
  • Fixed warnings
  • Cleared RealWorld on Humanoid prefab
  • UnityXR tracking status
  • Cameraplacement with Unity XR
  • Automatic switch Oculus hand tracking/controllers
  • User Presence detection with Unity XR
  • Rejoining with Photon Pun

Version 3.3.4

  • Corrected prefab orientations
  • Enabled Mechanical Joint Axis when Angle is not limited
  • MechanicalJoint limited angle has now min and max
  • LeapMotion with UnityXR support
  • Added Positional tracking switch on UnityXR Hmd
  • Fix for SimpleIK with tilted hips
  • Handle ControllerInput with multiple event handlers
  • Photon PUN networking late join error fix

Version 3.3.3

  • Fixed Collision Event Handler Editor
  • Hand collision error fix
  • Mirror Networking (de)serialization error fix
  • NetworkingStarter creating missing streamingAssets directory
  • Fixed ChangeAvatar destroying targetrig/realworld in some setups
  • Matched Mirror NetworkManager ip address with NetworkingStarter
  • Fixed HumanoidPlayer prefab error when starting scene in editor
  • Rotate now rotates around the head instead of hips position

Version 3.3.2

  • Fix for using SteamVR SDK besides Humanoid Control
  • Fix for avatars not being recognized
  • Screen Fader support for Unity XR
  • Support for custom Camera Fader
  • Hand jitter while colliding
  • Improved OpenVR controller assignment

Version 3.3.1

  • Improved OpenVR Controller detection
  • Asset Store compatibilty

Version 3.3.0

  • Fixed error when using Vive Trackers