Release Notes v3.3
Features
- (Pro) Azure Kinect support
Version 3.3.5
- Voice Network is only added when a NetworkingStarter is present in the scene
- Improved teleport target with a pose
- Fixed animation parameter support
- Fixed Kinect2 issue when using Unity XR
- Leap Motion tracking with Unity XR
- Body Hands/Foot posing
- Fixed warnings
- Cleared RealWorld on Humanoid prefab
- UnityXR tracking status
- Cameraplacement with Unity XR
- Automatic switch Oculus hand tracking/controllers
- User Presence detection with Unity XR
- Rejoining with Photon Pun
Version 3.3.4
- Corrected prefab orientations
- Enabled Mechanical Joint Axis when Angle is not limited
- MechanicalJoint limited angle has now min and max
- LeapMotion with UnityXR support
- Added Positional tracking switch on UnityXR Hmd
- Fix for SimpleIK with tilted hips
- Handle ControllerInput with multiple event handlers
- Photon PUN networking late join error fix
Version 3.3.3
- Fixed Collision Event Handler Editor
- Hand collision error fix
- Mirror Networking (de)serialization error fix
- NetworkingStarter creating missing streamingAssets directory
- Fixed ChangeAvatar destroying targetrig/realworld in some setups
- Matched Mirror NetworkManager ip address with NetworkingStarter
- Fixed HumanoidPlayer prefab error when starting scene in editor
- Rotate now rotates around the head instead of hips position
Version 3.3.2
- Fix for using SteamVR SDK besides Humanoid Control
- Fix for avatars not being recognized
- Screen Fader support for Unity XR
- Support for custom Camera Fader
- Hand jitter while colliding
- Improved OpenVR controller assignment
Version 3.3.1
- Improved OpenVR Controller detection
- Asset Store compatibilty
Version 3.3.0
- Fixed error when using Vive Trackers