Frequently Asked Question

Hand tracking issues with Unity 5.5
Last Updated 4 years ago

This is an issue with InstantVR v3.6 which is solved in version 3.7.

You can solve this yourself with the following fix:

In the IVR_UnityVRHead.cs script, replace the function DeterminePlatform() (around line 121) with the following:

private void DeterminePlatform() {
#if UNITY_5_3
   if (VRSettings.enabled)
      needsOVR = true;
#else
   switch (VRSettings.loadedDeviceName) {
      case "OpenVR":
         needsSteamVR = true;
         break;
      case "Oculus":
         needsOVR = true;
         break;
      default:
         break;
   }
#endif
}

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