↓ Skip to Main Content
  • Log In
  • Asset Store
  • Purchases
  • Downloads
  • Checkout
Passer

Main Navigation

  • Products
    • Pawn Control
      • Pawn Control Free (beta)
    • Humanoid Control
      • Humanoid Control VR
      • Humanoid Control Plus
      • Humanoid Control Pro
      • Compare VR, Plus & Pro
      • Humanoid Control Demo
    • Humanoid Sites
      • Personal Humanoid VR
    • Kinematics
  • Documentation
    • Pawn Control
    • Humanoid Control
      • Supported Devices
      • API
    • Kinematics
    • Generic Tools
    • InstantVR (EOL)
  • How-To’s
  • Videos
  • Demo
  • Forums
    • Humanoid Control
    • Humanoid Sites
    • Kinematics
  • Support
    • Support Portal
    • FAQ
    • Support Policy
    • Premium Support
    • Development Support
  • Contact

Tag: avatar

How to use a custom avatar with InstantVR

By Pascal Serrarens Posted on February 14, 2015 Posted in HowTo, InstantVR Tagged with avatar, InstantVR, virtual reality
How to use a custom avatar with InstantVR

InstantVR comes with a default MakeHuman avatar, but it is easy to replace this by your own custom avatar. In this post I will explain how you can do this and what you can do to get the best experience.With …

How to use a custom avatar with InstantVR Read more »

Decreasing VR motion sickness with proximity based speed

By Pascal Serrarens Posted on December 24, 2014 Posted in InstantVR, News Tagged with avatar, InstantVR, virtual reality

The most important hurdle for virtual reality to become a big success is motion sickness. In this article I describe a technique that can decrease motion sickness when moving around using controller input. The core of the technique is that …

Decreasing VR motion sickness with proximity based speed Read more »

InstantVR demos

By Pascal Serrarens Posted on December 12, 2014 Posted in InstantVR, News Tagged with avatar, Hands, InstantVR, Inverse Kinematics, Oculus Rift, Razer Hydra, unity3d, virtual reality
InstantVR demos

InstantVR Edge The following demo is the Grocery Store PUN demo from the InstantVR Edge package. It uses Photon/PUN networking to enable a multiplayer environment. Furthermore, it uses the advanced physics present in InstantVR Edge to enable collisions between the …

InstantVR demos Read more »

  • My Account
  • Registration
  • Products
  • Forums
  • Videos
  • Documentation
  • Contact

Newsletter Signup

Footer Menu

  • Passer VR EULA
  • Privacy Policy
© 2021 Passer | Powered by Responsive Theme